Rendering rays
Rendering rays are representend using Lightplane’s Rays
class.
Lightplane rays are parametrized with two 3D vectors origin
and direction
. A ray-point pt_3d(t)
at a scalar ray-length t
is defined as:
pt_3d(t) = origin + t * direction
Note that direction
does not have to be l2
-normalized.
For raymarching, the Rays
class further defines scalars near
and far
comprising the minimum and maximum rendering ray-length t
.
Finally, rays can carry a high-dimensional encoding utilizable by both Renderer and Splatter, stored in the optional Rays.encoding
field.